3d modelling process
The process of the production pipeline.
Technical director
http://www.3drender.com/jobs/TD.htm
The Technical Director (TD) or Technical Manager (TM) is usually a senior technical person within a software company, film studio, theatrical company or television studio. This person usually possesses the highest level of skill within a specific technical field and may be recognized as an expert in that industry.
http://en.wikipedia.org/wiki/Technical_director
Typical Responsibilities:
- Defines the technological strategy with the development team of each project: pipeline, tools, and key development procedures.
- Assesses technical risk and mitigation plan.
- Establishes standards and procedures to track and measure project's progression.
- Evaluates development team(s), identifying strengths, problem areas, and developing plans for improving performance.
- Evaluates interview candidates for technical positions.
- Scouts for and evaluates new technology and tools as opportunities for innovation and development excellence.
- Pre-production Oversees technical design documentation process for correctness and timeliness.
- Provides input to the other disciplines on the practicality of initial design goals and impact to the overall project timeline.
- Evaluates software implementation on design and task thoroughness
- Helps to identify high risk areas for the Project Director.
- Identifies weak software systems that need code improvement and schedules corrective action, when possible.
- Creates automated test process for system features, where possible, and contributes to the build system.
- Aids in all stages of post-production including during finalizing
The difference between Non-Deforming and Deforming object
The diffrence between the two are that a Non-deforming object doesn't bend, stretch or twist while a Deforming objet like it names says deforms by being bend, stxretch and twisting a good deforming rig or object depends upon how good the weighting is. This in turn will help with a more natural rig aswell.
Why Character turnarounds are important
This is a very good turn around i found on the internet which shows why you should always make a turn around of your characters as you can see for the side angle a lot more how tiny and curved the mid section is.
TOPOLOGY AND GEOMETRY
Topology is the mathematical study of Objects in three dimisional space and there properties which are preserved through deformations, twistings an object, and stretching an objects. It helps and is used to figure out the Characters geometry
When Geometry for a 3D character is invovled we have to take into account the way are Charcter is going to move i.e joints where and which places of its body with stretch and it what direction. it is important that there is enough geometry that it doesn't look crooked when moving.
What also help while your doing topology is Character turn arounds ( This also help while modelling in general as stated above.)
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